>>647
>>650
My experience has been pretty much the opposite, stuff like dog ponies is basically banned, some variants like dragon ponies exist but are very rare and usually if you do a weird creature thingy you will be considered a problem by the 'community' and people will be shittalking you in the thread. Even fucking griffons have had a bunch of arguments surrounding them.
>as The only people who gain popularity are major creatives who dedicate their time and energy to that place and people who are online all the time and don't miss out on stuff
And my experience has been that I've made some good friends there and I've never tried to gain popularity or tryharded on stuff, I miss a ton of events and I'm not online all that often. It is indeed a social game but the only people I've seen complain about "being too unpopular" are exactly the ones who treat it as a popularity contest and it's completely your problem for being retarded.
>>644
Being more social is definitely true. I think it's not "social media style" in the same sense as e.g. a discord server simply because it is still a full-sized game so you log in, do stuff (which might be as uneventful as lounging around chatting with ponies, true), and log out. And the thread is the primary organisation and communication medium for when you're not literally at your desktop logged in.
Maybe the simplest way to describe it would be as 3D pony town (but with a lot more stuff to do, because you can import your own assets into the game, and also it's open world and VAST rather than being one small server map). And with no mobile client so you can't even use it as a permanent chatroom. But basically if a pony town thread would be too "social media style" then that's a good metric to go by, if it wouldn't then /opg/ almost certainly shouldn't be either.