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Six FM 10/24/2023 (Tue) 01:33:28 No. 16667
But still five ponies. If (you) want to be #6 just say so.
Hey all. Just a note. Since Cloudhead hasn't returned yet. I am going to move the golden horseshoes to Cross for this battle. After that, I think that Boulder should equip them. Thoughts? Couldhead come back! Couldhead come back! Couldhead come back! Couldhead come back! Couldhead come back! Couldhead come back! Couldhead come back! Couldhead come back! Other news: I would like to implement a system for using various items during battle (you may have noticed that I included things like the pickaxe in the "Usable Battle Items" list). I have added some effects to each of these items. Some of them can be used by Earth Ponies, others by Pegasus, still others by Unicorns. Some can be used by all. For the most part things that can be used by Unicorns are things that can be chucked/levitated at the enemy (cost 2 SP). Things for Earth Ponies are mostly equipable items (but which have temporary effect). Those for Pegasus might be either or. I'm still working this out. But, if you have an idea for how you want to use something, let me know and I'll try to work it in (within reason of course).
>>18607 >Since Cloudhead hasn't returned yet. I am going to move the golden horseshoes to Cross for this battle. After that, I think that Boulder should equip them. Thoughts? Honestly, IC, I'd more prefer Cloudhead just suddenly flitzing off from the party to do his own sudden thing (in his own Cloudhead way, of course). >Other news I did notice, and it sounds good! Will keep it in mind.
>>18607 >Other news Great! But you may want to organize the items per-character rather than per-type. OG FM made it so using other character's items gives you a one move penalty. If it were to work the same way we may need to know who has which items.
>>18593 >sits on keebler Sorry, I thought PricklyAnon has already set my action to pinning keebler
>>18630 No worries. I did indeed set your action to maintain pin. Actually, I was waiting for Quill. >Cloudhead wandering off to do his own thing. Fair idea. We'll just go with that and suppose he took all his items with him. >>18613 >Per character vs. per type. Good idea. Though, I think I can do both. In battles, I'll include a screen capture of a spreadsheet matrix I made that shows item types and how many are owned by which pony. That way, everypony can reference it if they need to use an item. It'll also be easy than having to sift through text. >>18600 >On the topic of waiting... Noted. Thanks Cloudy! >>18590 >Default moves Honestly, I kinda like the idea of a default move if charactes haven't made a move after a certaon time, or maybe the rest of the group could decide on a move by consensus. What if we adopt a default move after two days of no move being made? >Ancient MUDs Could you eleaborate a bit? I have to confess that I am unfamiliar with it.
Quill?
>>18633 >a screen capture of a spreadsheet matrix Yeah this sounds much better. >Default moves I'm okay with others deciding on my character's move in a battle if I fail to submit one myself in time, as long as she doesn't go in a hoof-to-hoof combat, it's not really in her character to do so. For now, at least.
>>18633 >default move Yeah, that would be a good. Also, shall we continue? >Ancient MUDs Some were basically just chatrooms, without any programming like stats, battle system, etc. So GM just presented the players with a text scene and they resolved it by describing everything they did in text. GM then would give them answer based on their input. Like if they were playing tabletop. That would have allowed to scale battles and the characters who didn't do anything could be just dragged along until their players would give input. Perhaps we ought to consider that. To shift the game a bit more from combat simulation to character expression and social interaction.
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Party's Actions: >Boulder manages to keep Keebler A pinned down. >Cross tears into Keebler B, inflicting 6 damage. >Quill blasts Deciduous One B with a magic beam, 10 damage. >Prickly leeches Deciduous One B, and gains 14 SP. >Cloudy: Fries what remains of Keebler B i(after the pummeling from Cross) nto ash. Enemy Actions: >Keebler A remains pinned. >Deciduous One B tosses an apple to Keebler B, but it's too late. The apple rests peacefully atop the ash pile. Party Stats: >Boulder (HP) 24/24 (SP) 14/14 >Cross (HP) 19/19 (SP) 14/14 >Quill (HP) 17/17 (SP) 3/14 >Prickly (HP) 18/18 (SP) 14/14 >Cloudy (HP) 15/15 (SP) 8/14 Apologies for the delay. I decided to just make some automatic moves. I like the idea of making at least some battles like Ancient MUDs. I'm going to work on this and formalize something along these lines.
>>18687 >Cross backpedals in shock from the apple as ashes spray everywhere. >His shock lasts briefly, though. >He runs past Boulder and up to the last standing Deciduous One, ending in a spin and (hoping for) a well-placed buck. That apple is going to be YOINKED Cute items sheet!

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