>Update
1) I think I've got leveling-up worked out. Wasn't sure where FM set where each character would level up. So, I just set an ad hoc rule that when you level up, the next level will be attained at (current level)*100 + 100. Let me know what you all think. For now leveling up will result in an increase of 1 point for stats that more or less reflect each character's strengths/weaknesses.
2) Followed FM's rule for rolling dice for attacks/defense. However, I made it guassian distributed, rather than uniformly distributed. That way, it's not so all over the place; maybe a bit more like a RPG video game.
3) Last thing I need to do before we get started: Finish out map of forest, items, encounters to be had, final boss, etc. I'll do my best to replicate the art, but it'll probably get a little wonky. For futue parts of the game, since I have poor art skills, the art will take on a more cut-and-paste style, meaning that I'll be doing a lot of splicing and modifying existing images together that I find on the web. Hopefully that works.
4) Other things I'll be working on once we restart: Making a comprehensive list of spells, items, and other equipment and what they do. Also, working on the next part of the story.
Once we restart, it'll be a bit rough, but I hope you'll bear with me as I grapple with learning all this.