>>2623
Oh my, there is so much I can say on this before I run out of autistic steam. I guess we can start at the bottom. We might never ever know what really went down and we probably do not even have enough soundbytes from interviews to make an educated guess. So I guess autistic best guesses will have to do.
Lets start with the creation, which even Wikipedia now brings up as
> My Little Pony: Friendship Is Magic, while aimed at younger Children, had gained a surprising Number of older fans in their 20s and 30s, known as "bronies". Among fanworks produced by this older crowd included re-imagined art of the Friendship Is Magic cast as human equivalents. Hasbro saw this art and came up with the idea of developing the spin-off with a similar re-imagining.
Which is if you were to ask me where the real problems began, and I am not exclusively talking about the how or why Hasbro tried to please the Bronies here, I am mostly thinking about the team that has to make it happen. You see when you make a spinoff while the main is still ongoing you will probably spend some time with an inflated team doing both things, which is why you see a lot of overlap. Then both tend to 'flow' more towards their own specialization over time. A good example would be Ishi Rudell, an animator that really fell upwards on the corporate ladder thanks to EQG and, well, Jayson Thiessen and Jim Miller too, but that is a tangent-hole on its own. You see Ishi was one of the few people with aspiration and a strong believer in vision. I think if you ask him about the later seasons ( he left animating ponies after S3, which you can feel with your eyeballs when you watch S4 ) especially when the egg-ponies start rolling in I would not be surprised if he brings up the official guidebook "The Elements of Harmony" and how his predecessors never read any of the origins material.
I imagine EQG to be the biggest blow that pretty much opened the gates for talent to leave. You would think that Lauren Faust getting raked over hot coals until her resignation letter, citing "losing creative control" as biggest gripe/reason/woe. Not to mention the whole pregnancy stories that run wild. But those are probably more like inconveniences compared to 'team strain'.
I can only imagine how how it must have felt under the hooves of those actually working there. Not only is your job security seemingly low but someone is holding the sword of Damocles over your head until you go "FUCK IT!", Put on your naughty shoes, write an episode that fills your own depraved mind with glee. Push it through, then on your final day exit the building while running and holding streamers while thinking of Vinyl Scratch and her bass-cannons on wheels. Then he took a year long break and re-joined Lauren Faust in DC Super Hero Girls, which I really doubt he did for the money alone.
Aight, I ranted long enough about how it appears to be a hellhole behind the scenes. Lets go back to OP's question.
> How differently would FIM have turned out if EQG were never made?
I honestly think FIM would have lasted a bit longer, perhaps 1 season if that. Basically the working atmosphere was too inhospitable.
I welcome anypony to point out how wrong and how much of an idiot I am to just blatantly assume all this BS.