>>9183
>>9188
The show bible is greater than 5mb, so I cannot upload it, but I suppose that I can transcribe the introduction.
>What does it take to make someone fall in love with a brand? What makes a series of stories you heard in your childhood memorable for you(sic) entire life, so much that you want to share them with your children once you become an adult? Think of The Chronicles of Narnia, The Lord of the Rings, Harry Potter. These brands settle into the hearts and memories of their audience and remain there. Why? These brands are worlds. The possibilities within these worlds are vast, yet there is a defined logic and structure to these alternate realities, making them highly believable. Moving more inwardly, these worlds have limitless lands where limitless types of beings and characters can live in them.
>You see, it is not just the worlds that the audience loves, but mostly the characters that live within them and the different, yet somehow similar trials they must face in their lives.
>We as the audience are fascinated to see our ownexperiences told form a perspective that we've never seen before. The love of these brands stems from that juxtoposition of the familiar and the fantastic, and the undeniable love of these stories and characters, sometimes spanning across generations, cannot happen without a vast, complete, and believable world.
>This approach has been utilized for countless intellectual properties, including Transformers, G.I. Joe, with much success, but has fallen short when attempted with girl properties. Perhaps this is because the softer gentler nature of girl properties are left vague, ambiguous and generic. But I do not think this has to be so. A girl world can be set up the(sic) in the same manner, it is the intentions that must be different.
>Rather than set the stage for epic, dramatic adventure stories like the examples above, a girl world should set the stage for friendship, heart and laughter as well as adventure--adventure that is more fun and exciting than dramatic and epic, but adventurous nonetheless. With only that alternate intention, the same history, mythology, back story and even the alternate logic and physics of an alternate world will serve the same purposeto endear you to the characters and make the stories memorable.
>This is a proposal for the world of My Little Pony, and the stories and characters that live in it.
I kept all of the gramatical errors intact. The show bible was very clearly cobbled together and revised several times as Hasbro mandated chages (eg. Canterbury became Canterlot, Fillydelphia became Ponyville, Twilight Twinkle became Twilight Sparkle, Fluttershy got wings and Rarity got a horn), but it gets its point across.