Getting started, structure of game and character creation guide:
Every day at 20:00 EST I will count the turn as over and calculate all of the moves the party makes. Spend the rest of the time to make your move, chat about the game, strategize, post art of what's going on, etc. You can always ask for descriptions but you are only guaranteed a response when I calculate the turn. When not in combat it's going to be more loose and not rely strictly on the turn structure; during these you can do stuff like interact with shops, ask questions, and decide where to go.
Character creation:
All stats are defaulted to 5, you are free to add or subtract points from them to tune your character. Each stat may be from 1 to 10. After this some stats are doubled depending on your race and will be written from 2 to 20. (TLDR minmax or die)
Characters start at level 1 (unless joining later in, in which case your level will be the party's average level and I will help you set up the character)
Stats:
>Attack (used to calculate physical attack damage as well as success in general feets of strength)
>Intelligence (used to calculate effectiveness of magic and quality of observations made by your character)
>Defense (used to calculate hit points and resistance to poison)
>Speed (used to calculate evasion as well as success in general feets of dexterity)
>Your HP is half your defence plus 10
>Your max physical attack damage is half your attack
>Your intelligence is your max magic attack damage
>Your SP is 10
Races:
Earth pony:
>Double attack and defense
>Access to the grapple and takedown moves (cost next turn's action)
Unicorn:
>Double intelligence
>access to magic (costs SP)
Pegasus:
>Double speed
>Two actions per turn (if speed is greater than 10)
>Access to fly
>Access to weather based attacks (uses multiple actions, costs SP)